Sonic Boll 1.7 Available Now!
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Change Log
***************************************************************************** * Sonic Boll Classic v1.7.0 - Changes since v1.6.2 * ***************************************************************************** [Known Issues] - disconnecting gamepads makes the game sluggish - you can't change screen mode while the game is paused - you can't pause with gamepads - skipping replays causes desyncs with ingame death or different lives number - trying to skip the last stage in a replay crashes the game [Art] * added a better font * added worlds 3, 4, 5 and 6 * added more Mario animations and poses * added swimming Tails sprites by Valo * added parallax factor options to skin backgrounds * added different music for beating a castle * added optional athletic stage music (X-3 stages) * added two easter eggs * added a new multiplayer results screen * added a final results screen with a graph * added a replay preview and choose screen * added pipe and victory sprites for everyone * added a separate small castle to the master sheet * added coin glitter and kick particles * added the ability to use animated brick sprites * added credits information to skin data * added better tiling for coin heaven and water tiles * fixed palette and positioning issues on the base skins * changed powerup sfx to be optional and part of the world skin * changed energy diamonds to blue to avoid confusion [Bugs fixed] * fixed a bug with the mouse cursor when pointing at the world skin box * fixed a bug with hurry up jingle and background changes * fixed an oversight with hurry up jingle length causing silent music * fixed Mario's horizontal water acceleration being reversed * fixed Knuckles getting up and spindashing on accident * fixed issues with the castle camera near the axe * fixed moving platform placement in all levels * fixed purple and glitchy lines appearing ingame * fixed ground pound invincibility frames * fixed ground pound breaking bricks too fast * fixed an out of bounds bug with pit death in 4-2 after warp in multiplayer * fixed pulley platform collision issues * fixed the score values of some enemies * fixed numerous multiplayer respawn bugs related to time-up death * fixed castle brick particles * fixed issues with player-thrown fireballs * fixed item drops going through blocks * fixed camera shaking while standing on moving platforms * fixed knuckles not climbing moving platforms * fixed a bug when spinning into knuckles' fireballs * fixed warp zones, "world v-e" bug and added warp zone and hud text to skin * fixed the pause screen making the game unresponsive * fixed a bug with wall ejection causing players to get stuck * fixed a bug where fire flowers gave two powerups in single player * fixed checkpoint placement in all levels * fixed a rare bug when being hit by a block bump while going through a pipe * fixed a rare bug when being killed while climbing a vine * fixed a crash related to attract mode loading when there are no replays * fixed tails flight energy exploit in water levels * fixed players hitting blocks during knockback trajectory * fixed being able to confirm certain screens more than once, causing bugs * fixed several problems with safe respawn coordinate calculation * fixed dropped items not responding to moving platforms or wall collisions * fixed difficulties when rolling on blocks to hit them * fixed an issue with hat-stomping enemies and then getting hit * fixed an old collision bug with ground pound on boxes * fixed map skins loading too slowly on stage selection * fixed window alignment in multiplayer games * fixed an oversight with fireball despawning range * fixed a bug related to holding keyboard keys during stage start * fixed a crash related to koopas and beetles waking up * fixed sounds sometimes missing when playing with skins * fixed a crash when playing a second game with less players than last time * fixed a minor bug with the window closing animation * fixed the 3 player scoring screen not fitting the display correctly * fixed random events not being identical during movie playback * fixed collision with flying cheeps and bullet bills * fixed several enemies' death animations [Code and Design] * added Mecha Sonic as a playable character * added option to click the same character again to cycle skins * added right mouse click as the keyboard cursor's b button * added b button to choose skins in reverse when pointing at the box * added spin jump (up+jump) and twirl (air jump) to Mario * added a cpu bot (only for Mecha Sonic) * added invincibility when leaving the coin heaven in multiplayer * added the ability to cancel a ground pound by pressing up * added a new punch move to Knuckles * added massive improvements to the Mecha Sonic AI compared to 1.1.9 * added Hammer Bros. * added stage selection modes * added some attack power to mini tails and knuckles flying * added Lakitu and Spinies * changed water to feel less thicc * changed collision engine to something noticeably faster * changed fake bowser to get hit by fireballs and attacks * changed frags to count landed hits and not kills * changed multiplayer death to drop more coins * changed multiplayer coin drops so you can collect while they're bouncing * changed respawn and flashing times in multiplayer * changed item drops to fall down from the coin heaven * changed intermission screen with useful tas controls when recording * changed vine climbing so you can control it to an extent * changed the way enemies stop offscreen to prevent weird teleporting * changed knuckles' gliding to be more smooth and enjoyable * changed Mecha Sonic a lot to be fair against the current roster * changed some mario movement parameters for consistency and fluidity * changed Mario to shrink when hit instead of receiving knockback * changed attack power levels for more balanced multiplayer fights * changed vertical platforms to move more accurately * changed multiplayer item drops to be collectible only when not flashing * Changed most screens to be more intuitive [Engine Technology] * added technology to skip entire stages while watching replays * added attract mode when idling on the title screen picked from your replays * changed to FMODex for sound effects to solve problems and add features * changed input handling entirely to make controllers easier to use * changed replay format to reduce chance of future issues and improve syncing * changed screen handling for better pixel aspect and also fixing intel blur * changed F11 to cycle between fullscreen, x1 and x2 window modes * changed alt-enter to cycle between fullscreen and current window mode * removed movie compression for faster loading and saving