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Sonic Boll 1.7 Available Now!

Download Now! (107MB)

Other Downloads

Basic Edition (18MB) – Basic has only a few skins, but it’s not nearly as big.

Lite Edition (4MB) – Only very basic game (no skins, sounds or music)

Change Log

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* Sonic Boll Classic v1.7.0 - Changes since v1.6.2 *
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[Known Issues]

- disconnecting gamepads makes the game sluggish
- you can't change screen mode while the game is paused
- you can't pause with gamepads
- skipping replays causes desyncs with ingame death or different lives number
- trying to skip the last stage in a replay crashes the game

[Art]

* added a better font
* added worlds 3, 4, 5 and 6
* added more Mario animations and poses
* added swimming Tails sprites by Valo
* added parallax factor options to skin backgrounds
* added different music for beating a castle
* added optional athletic stage music (X-3 stages)
* added two easter eggs
* added a new multiplayer results screen
* added a final results screen with a graph
* added a replay preview and choose screen
* added pipe and victory sprites for everyone
* added a separate small castle to the master sheet
* added coin glitter and kick particles
* added the ability to use animated brick sprites
* added credits information to skin data
* added better tiling for coin heaven and water tiles
* fixed palette and positioning issues on the base skins
* changed powerup sfx to be optional and part of the world skin
* changed energy diamonds to blue to avoid confusion

[Bugs fixed]

* fixed a bug with the mouse cursor when pointing at the world skin box
* fixed a bug with hurry up jingle and background changes
* fixed an oversight with hurry up jingle length causing silent music
* fixed Mario's horizontal water acceleration being reversed
* fixed Knuckles getting up and spindashing on accident
* fixed issues with the castle camera near the axe
* fixed moving platform placement in all levels
* fixed purple and glitchy lines appearing ingame
* fixed ground pound invincibility frames
* fixed ground pound breaking bricks too fast
* fixed an out of bounds bug with pit death in 4-2 after warp in multiplayer
* fixed pulley platform collision issues
* fixed the score values of some enemies
* fixed numerous multiplayer respawn bugs related to time-up death
* fixed castle brick particles
* fixed issues with player-thrown fireballs
* fixed item drops going through blocks
* fixed camera shaking while standing on moving platforms
* fixed knuckles not climbing moving platforms
* fixed a bug when spinning into knuckles' fireballs
* fixed warp zones, "world v-e" bug and added warp zone and hud text to skin
* fixed the pause screen making the game unresponsive
* fixed a bug with wall ejection causing players to get stuck
* fixed a bug where fire flowers gave two powerups in single player
* fixed checkpoint placement in all levels
* fixed a rare bug when being hit by a block bump while going through a pipe
* fixed a rare bug when being killed while climbing a vine
* fixed a crash related to attract mode loading when there are no replays
* fixed tails flight energy exploit in water levels
* fixed players hitting blocks during knockback trajectory
* fixed being able to confirm certain screens more than once, causing bugs
* fixed several problems with safe respawn coordinate calculation
* fixed dropped items not responding to moving platforms or wall collisions
* fixed difficulties when rolling on blocks to hit them
* fixed an issue with hat-stomping enemies and then getting hit
* fixed an old collision bug with ground pound on boxes
* fixed map skins loading too slowly on stage selection
* fixed window alignment in multiplayer games
* fixed an oversight with fireball despawning range
* fixed a bug related to holding keyboard keys during stage start
* fixed a crash related to koopas and beetles waking up
* fixed sounds sometimes missing when playing with skins
* fixed a crash when playing a second game with less players than last time
* fixed a minor bug with the window closing animation
* fixed the 3 player scoring screen not fitting the display correctly
* fixed random events not being identical during movie playback
* fixed collision with flying cheeps and bullet bills
* fixed several enemies' death animations

[Code and Design]

* added Mecha Sonic as a playable character
* added option to click the same character again to cycle skins
* added right mouse click as the keyboard cursor's b button
* added b button to choose skins in reverse when pointing at the box
* added spin jump (up+jump) and twirl (air jump) to Mario
* added a cpu bot (only for Mecha Sonic)
* added invincibility when leaving the coin heaven in multiplayer
* added the ability to cancel a ground pound by pressing up
* added a new punch move to Knuckles
* added massive improvements to the Mecha Sonic AI compared to 1.1.9
* added Hammer Bros.
* added stage selection modes
* added some attack power to mini tails and knuckles flying
* added Lakitu and Spinies
* changed water to feel less thicc
* changed collision engine to something noticeably faster
* changed fake bowser to get hit by fireballs and attacks
* changed frags to count landed hits and not kills
* changed multiplayer death to drop more coins
* changed multiplayer coin drops so you can collect while they're bouncing
* changed respawn and flashing times in multiplayer
* changed item drops to fall down from the coin heaven
* changed intermission screen with useful tas controls when recording
* changed vine climbing so you can control it to an extent
* changed the way enemies stop offscreen to prevent weird teleporting
* changed knuckles' gliding to be more smooth and enjoyable
* changed Mecha Sonic a lot to be fair against the current roster
* changed some mario movement parameters for consistency and fluidity
* changed Mario to shrink when hit instead of receiving knockback
* changed attack power levels for more balanced multiplayer fights
* changed vertical platforms to move more accurately
* changed multiplayer item drops to be collectible only when not flashing
* Changed most screens to be more intuitive

[Engine Technology]

* added technology to skip entire stages while watching replays
* added attract mode when idling on the title screen picked from your replays
* changed to FMODex for sound effects to solve problems and add features
* changed input handling entirely to make controllers easier to use
* changed replay format to reduce chance of future issues and improve syncing
* changed screen handling for better pixel aspect and also fixing intel blur
* changed F11 to cycle between fullscreen, x1 and x2 window modes
* changed alt-enter to cycle between fullscreen and current window mode
* removed movie compression for faster loading and saving

Sonic Boll Classic 1.6.2 is here!

Download Sonic Boll Classic 1.6.2

Version 1.6.1 had a few bugs, so we are releasing 1.6.2 instead!

unknown

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* Changes since v1.6.0 *
*****************************************************************************

[Art]

* added new icon
* added worlds 1-3, 1-4, 2-1, 2-2, 2-3 and 2-4
* added 20 skins to the bundle!
* added a selection sound to player skins
* added a boss music slot to world skins
* added a skin sheet with the shield sprites
* added smoke and score pings to master sheet
* added new flag sfx and character fireball sfx
* added missing visual effects
* added fireworks!
* fixed master sheet palette
* fixed some animation alignment and speed inconsistencies
* updated player spritesheets with more frames and fireball sprites
* updated volume of score counting sound

[Bugs fixed]

* fixed missing sound effects
* fixed invisible enemies
* fixed new screenshots overwriting previous ones
* fixed a couple of joystick bugs
* fixed numerous skin system bugs
* fixed very slow music loading at game start
* fixed music conflicts during stage ending and pipe sequences
* fixed high memory usage
* fixed slowness on world 1-2
* fixed a couple of crash situations related to pausing
* fixed some error messages caused by missing content
* fixed object properties and placement errors on some stages
* fixed stage restarting on battle mode timeout
* fixed broken beanstalk sequence and coin heaven
* fixed some time counting bugs
* fixed collision on the underside of moving platforms

[Code and Design]

* added ability to use the same character in different skins in multiplayer
* added a new stage select screen with more options
* added a new split screen for battle mode results, with battle points
* added fireballs to all characters
* added ability to define sub-skins to be loaded in specific stages
* added point combo sequence to star power
* updated flag time counting and stage ending sequence to finish faster
* added another battle contest to avoid ties
* updated character abilities to make the game more balanced
* updated water physics

[Engine Technology]

* added tas movie recording and playback
* added a neat window closing animation

Sonic Boll 1.6.1 is close

We’re working on the 1.6.1 update, the last 2016 version of Sonic Boll. What do you want to see done first? We created a poll to gauge community interest, since after 1.6.1 there will be a small pause on development as we focus on other projects.

Vote now!

Sonic Boll Classic 1.6.0 Released!

Download Sonic Boll Classic 1.6.0

The first beta preview of the new generation of Sonic Boll! This is a beta test, so be prepared to see weird things.

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* Changes since v1.1.9 *
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[Art]

* new logo art
* new interface design and a better font
* high quality music rips
* reorganized skin sheets for easier skinning
* portuguese translation
* spanish translation
* animation timing and alignment fixes

[Bugs fixed]

* knuckles dying sideways on coin heavens
* total coin bug 100+ coins in battle mode
* music conflicts with hurry/pipes/starman
* fix problems with moving item blocks

[Code additions and changes]

* optimize collisions
* review item animation
* port dynamic roster engine from 1.4
* port options screen from 1.4
* four player support
* lives, continue and game over for single player mode
* review moving platform code
* time to score conversion after flag
* limit coin blocks to 13 coins

[Design changes]

* review instashield parameters
* balancing changes to knuckles and tails

[Engine Technology]

* double buffering for stable image
* language system
* optimize file system and load times
* translation support
* sound skinning
* fmod sound engine
* sdl gamepads
* new input system for dynamic roster
* review split screen layout / method
* review skin engine
* separate world from player sound skins
* preload music to avoid hiccups
* skin selection screen and functionality

[Removed features]

* slopes on wood blocks
* super-peel-out
* Ashura & Fire Sonic
* elemental shields (for now)
* Bowser (currently being redone)
* Mecha Sonic (currently being redone)

Sonic Boll 1.6 Update Coming Soon!

If you’re confused, check out the Development History.

 

Screenshot_2

After a long time trying to make this dream come true, we’re going to make a definitive update for Sonic & Mario @ Minus World | Sonic Boll Project with all stages and enemies from the Super Mario Bros NES Game. We will pull in new features from versions 1.2 through 1.5 to improve user experience.  We’re calling this reboot “Sonic Boll Classic”.

Sonic Boll Classic will be born from the ashes of version 11.9, on Game Maker 8.1. You probably already know this version (and if you don’t, waste no time and try it! :)). We want a fully functional game we can call “Complete”, without broken characters and missing content.

Our philosophy is to make something achievable, but still good, which is better than trying to achieve the impossible. To do this, we are going to drop partially implemented and detrimental features in order to create a clean game. Fire Sonic and Ashura have been discarded, as they are fan-characters and broken in gameplay.

Stay tuned as we publish updates in this blog.

If you want to join us, find us here!

About an old YoYoGames Sandbox link you may have seen…

A long time ago someone posted Sonic Boll to the YoYoGames Sandbox.

That wasn’t us. It was a fan that wanted to help. But he did more harm than good as the version that was put there got locked up with the closure of the Sandbox and there was no way to update or remove it.

Now, many people believe the sandbox version is the correct one and that Sky131 made the game, when actually that’s all wrong. We are making an active effort to get that fixed by requesting deletion of the Sandbox page and spreading the word about this website. You can help by telling your friends about this.

So here’s a reminder that the correct versions are those downloaded from this page or New Game+.

You still can find us!

We quitted to move to the Blogspot URL, but we’re still alive!

See you there!

 

 

New project: “Mario & Sonic at the Mushroom World”

387px-Sbollsmb3cover

 

The game has started its development on the new enviroment (SMB3 instead of SMB), changing its name from “Sonic & Mario at the Minus World” to “Mario & Sonic at the Mushroom World“. We believe that this change was something really positive to the project development, because Sonic Characters seems to react better with the ramps and vertical exploration of the stages from Super Mario Bros. 3.

The reboot of the project started on the second week of February 2012.

We’re getting closer to a new release! Check the discussion thread for the most updated information.

Sonic Boll 11 Beta 5 release

We are on a hard work to make Sonic Boll 11 a great advance from its previous version. We have now more characters, more stages, more skinning options and even a BOT player.  Try it out and help us to develop this project on Exploding Rabbit Forums. 

EDIT: We moved to NEW GAME PLUS FORUMS.

Download Beta 5 Version!

To create a Sonic Skin, on the title screen press F3 to export and F4 to import.
 

edit: VERY OLD VERSION! TRY 11.9 ON DOWNLOADS! 😉